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Prince Of Egypt Ost Rarest

Posted in HomeBy adminOn 03/01/18

• (X68000 and TurboGrafx-16) • (SNES) • (iOS, XBLA, Virtual Console) Tom Rettig Series ( ) Release •: October 3, 1989 •: July 1990 •: September 1990 Mode(s) Prince of Persia is a originally developed and published by and designed by for the. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Jaffar and save an imprisoned princess.

Prince Of Egypt Ost Rarest

Much like, Mechner's first game, Prince of Persia used for its fluid and realistic animation. For this process, Mechner used as reference for the characters' movements videos of his brother doing acrobatic stunts in white clothes and such as. The game was critically acclaimed and, while not an immediate commercial success, sold many copies as it was ported to a wide range of platforms after the original Apple II release. It is believed to have been the first cinematic platformer and inspired many following games in this subgenre, such as.

Its success led to the release of two sequels, and, and two reboots of the series, first in 2003 with, which led to three sequels of its own, and then again in 2008 with the identically-titled. Contents • • • • • • • • Plot [ ] The game is set in. While the is fighting a war in a foreign land, his Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter (although the game never specifically mentions how).

Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes (extended to 120 minutes in the Super NES version, which has longer and harder levels). The game's nameless protagonist, whom the Princess loves, is thrown prisoner into the palace dungeons.

In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. But in addition to guards, various traps and dungeons, the protagonist is further hindered by his own, an apparition of his own self that is conjured out of a magic mirror. Gameplay [ ].

Mechner used videos of his brother as a reference for the original animation of the game ( version) The main objective of the player is to lead the nameless protagonist out of dungeons and into a tower before time runs out. This cannot be done without bypassing traps and fighting hostile swordsmen. The game consists of twelve levels (though some console versions have more). However, a game session may be saved and resumed at a later time only after level 3.

The player has a health indicator that consists of a series of small red triangles. The player starts with three. Each time the protagonist is damaged (cut by sword, fallen from two floors of heights or hit by a falling rock), the player loses one of these indicators. There are small jars of red potion scattered throughout the game that restore one health indicator. There are also large jars of red potion that increase the maximum number of health indicators by one. If the player's health is reduced to zero, the protagonist dies. Subsequently, the game is restarted from the beginning of the stage in which the protagonist died but the timer will not reset to that point, effectively constituting a time penalty.

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There is no counter for the number of lives; but if time runs out, the princess will die and the game will be over. There are three types of traps that the player must bypass: Spike traps, deep pits (three or more levels deep) and guillotines. Getting caught or falling into each results in the instant death of the protagonist.

In addition, there are gates that can be raised for a short period of time by having the protagonist stand on the activation trigger. The player must pass through the gates while they are open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. Hostile swordsmen (Jaffar and his guards) are yet another obstacle. The player obtains a sword in the first stage, which they can use to fight these adversaries. The protagonist's sword maneuvers are as follows: advance, back off, slash, parry, or a combined parry-then-slash attack. Enemy swordsmen also have a health indicator similar to that of the protagonist.

Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting. A unique trap encountered in stage four, which serves as a plot device, is a magic mirror, whose appearance is followed by an ominous leitmotif. Download Juicer 3 Full. The protagonist is forced to jump through this mirror upon which his doppelganger emerges from the other side.

This apparition later hinders the protagonist by stealing a potion and throwing him into a dungeon. The protagonist cannot kill this apparition as they share lives; any damage inflicted upon one also hurts the other. Therefore, the protagonist must merge with his doppelganger. Once they have merged, the player can run across an invisible bridge to a new area, where they battle Jaffar (once the final checkpoint is reached, the player will no longer get a game over screen even if time runs out, except if the player dies after the timeout). Once Jaffar is defeated, his spell is broken and the Princess can be saved. In addition, the in-game timer is stopped at the moment of Jaffar's death, and the time remaining will appear on the high scores. Development [ ].